Celestia wizard1011/17/2023 The randomness of the school damage means that you have a chance for your PvE opponent to resist your spell in the case of three out of the seven schools. Pages in category 'Celestia NPC' The following 79 pages are in this category, out of 79 total. That said, Spectral Blast isn't a hugely popular spell among Balance wizards period, and certainly not at max level. This category has the following 13 subcategories, out of 13 total. The damage this spell deals is fairly impressive and at four pips, it could be a convenient one for Balance wizards. Three Celestian heads emerge from the sands and spin around among Celestian ruins before one attack the opponent. It's essentially just a more powerful version of the spell Spirit Blast, but comes with a fun new animation. That said, Spectral Blast isn't a hugely popular spell among Balance wizards period, and certainly not at max level. We wouldn't get only four new spells and not one for each school if they were going to be trained from somewhere.īalance Spell: Spiritual Tribunal Spiritual Tribunal is a Balance spell that costs 4 pips and does either Life, Death, or Myth damage. Three Celestian heads emerge from the sands and spin around among Celestian ruins before one attack the opponent. They're all themed, though, so a pack does make sense. The mostly likely place to acquire these spells from would be a pack, although four spells from a pack does seem a bit unusual. You can use the spellements themselves to acquire the spell via upgrading and then choose the path you so desire to check out the various spell tiers. These spells have yet to be released in any official capacity, but you can get the spellements for them from the Decius Treat Realm vendor in the Commons while logged into the Test Realm. you will get a message from Merle Ambrose telling that you can now go to Celestia. While we aren't sure exactly where we'll get these new spells, we do get to test them out in the Test Realm and make sure everything is working properly. To enter Celestia you need to complete The Final Countdown in Dragonspyre. When I am done with that I plan to return to Grizzleheim and try my hand at the heap of bosses there that are the next zone.Long-time readers know that I always review and showcase new spells in the game, but the new ones in the Test Realm are particularly interesting for a few reasons. So I got some interesting stuff ahead still. I have read that includes a really hard fight which must be soloed. Leveling is surprisingly fast and painless considering the high level.Īt level 58 I'll be able to get the new last spell for the Death School. I still have a heap of quests to finish in the Floating Island so I will definitely make it to level 55, maybe even 56 there. Everyone is very focused, mature and helpful. I haven't run into a single annoying player yet. Since its launch, Wizard101 has released twelve mainline 'World' expansions: Dragonspyre (2009), Celestia (2010), Zafaria (2011), Avalon (2012), Azteca (2012), Khrysalis Part 1 (2013), Khrysalis Part 2 (2014), Polaris (2015), Mirage (2016), Empyrea Part 1 (2017), Empyrea Part 2 (2018), Karamelle (2020), and Lemuria (2021). Now I have moved on to the Floating island which looks really awesome:Īlyssa is now level 54 and bosses are either easier or she is just much better but I have been able to solo most of them and for the two I had trouble with I quickly found help from other players who were doing the same quests.Īll in all team play in Celestia works really nicely. There I ran into a really nice Storm wizard who was doing the same quests as I was and we basically ran through the whole zone together, including all bosses and the dungeon that is the last part of the zone. Then I moved on to the District of the Stars. I've completed the Grotto - which is the under water zone I posted the swimming cat in - and beat up a heap up bosses there with the help of Mue. I've spent a lot of time in Celestia now.
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